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Gone hunting - event idea

Posted: Sun Dec 31, 2017 2:22 pm
by Lee
Gone hunting
• The objective is to amass the highest score (points) by the end of the match
• Player vs. Player kills will not be used to determine position however, they may be used to settle a tie
• Points awarded for killing robots and other players
• Descent I (D1 retro 1.4x5 only - for robo-anarchy score and robot respawn)
• Robo-anarchy game type
• 4 players per game
• Time limit (10/15/20 minutes or host discretion)
• Reactor invulnerability to match/exceed the time limit

Re: Gone hunting - event idea

Posted: Sun Dec 31, 2017 6:14 pm
by Maestro
As with the Last Man Standing suggestion, I volunteer to be the officer in charge if I am available when an event of this nature is held.

Re: Gone hunting - event idea

Posted: Fri Jan 12, 2018 3:06 pm
by Icewolf
Timelimits are a bit tricky due timeouts and not enough time to confirm the scores/positions (scoreboard is timed - it disappears) - not really compatible with ranger rules.
I wish it was done other way unfortunately we cant pause the game during timeout.