Gone hunting
• The objective is to amass the highest score (points) by the end of the match
• Player vs. Player kills will not be used to determine position however, they may be used to settle a tie
• Points awarded for killing robots and other players
• Descent I (D1 retro 1.4x5 only - for robo-anarchy score and robot respawn)
• Robo-anarchy game type
• 4 players per game
• Time limit (10/15/20 minutes or host discretion)
• Reactor invulnerability to match/exceed the time limit
Gone hunting - event idea
- Maestro
- Captain
- • Black Lions
• Event Manager
• Game Manager
• News Manager
• Senior Officer - Posts: 35
- Joined: Mon Dec 07, 2015 4:45 pm
- Location: Rochester Institute of Technology
- Contact:
Re: Gone hunting - event idea
As with the Last Man Standing suggestion, I volunteer to be the officer in charge if I am available when an event of this nature is held.
"You can build a throne with bayonets, but you can't sit on it for long" - Boris Yeltsin
- Icewolf
- 2nd Lieutenant
- • Black Lions
• Junior Officer - Posts: 493
- Joined: Fri Sep 02, 2011 12:52 pm
- Location: ISD-II Avenger TIE/x1 Squadron
Re: Gone hunting - event idea
Timelimits are a bit tricky due timeouts and not enough time to confirm the scores/positions (scoreboard is timed - it disappears) - not really compatible with ranger rules.
I wish it was done other way unfortunately we cant pause the game during timeout.
I wish it was done other way unfortunately we cant pause the game during timeout.
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